Company AnalysisAnalysis as of 19 Jun 2026

AI-generated · cited to primary sources · not investment advice · How we research

Media, Internet & Platforms·Gaming & Interactive Media

Take-Two Interactive Software, Inc. - Common Stock

NASDAQ:TTWO
Our Conviction
/100
Verdict locked
Mgmt
Business
Growth
Risk
Scenarios

Our verdict on Take-Two Interactive Software, Inc. - Common Stock isn’t the consensus take — see where we landed, and the one risk the bull case glosses over.

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01 · Management Credibility

Does management do what it says?

MetGaming And Interactive Media Margin Profile
85/100

Management indicates the 2024 Plan is now complete. While the total cumulative charge is not explicitly summed in this quarter's text, the 'Business reorganization' line shows a credit of $4.1 million for the six months, driven by the completion of the plan. (2 met across 2 tracked commitments)

We are also continuing to expand our direct-to-consumer efforts more meaningfully across our mobile portfolio to enhance profitability.

Take-Two Interactive Software, Inc. - Common Stock · QUARTERLY_REPORT · Sep 2025 · p.42
MetGaming And Interactive Media Demand Cycle
85/100

Management successfully delivered three of the four major 2K titles (Mafia, NBA 2K26, and Borderlands 4) during the fiscal year, with the final title (WWE 2K26) still on track for the remainder of the period. (1 met across 1 tracked commitment)

During fiscal year 2026, 2K released Mafia: The Old Country, NBA 2K26, and Borderlands 4. We have announced that, during the remainder of fiscal year 2026, 2K plans to release WWE 2K26.

Take-Two Interactive Software, Inc. - Common Stock · QUARTERLY_REPORT · Dec 2025 · p.39

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02 · Business Model

How durable is the business?

Gaming And Interactive Media M&A and Portfolio Action
80/100

The company's brand moat is expanding through the strategic acquisition of Gearbox Entertainment, adding the 'Borderlands' and 'Tiny Tina's Wonderlands' franchises to its owned IP portfolio. (2 expanding)

On June 11, 2024, we completed the purchase of 100% of the issued and outstanding capital stock of The Gearbox Entertainment Company, Inc. ("Gearbox") ... to strengthen our industry-leading creative talent and portfolio of owned intellectual property.

Take-Two Interactive Software, Inc. - Common Stock · QUARTERLY_REPORT · Jun 2025 · p.31
Gaming And Interactive Media Product or Capex Inflection
80/100

Full game revenue saw a massive 44.9% surge for the nine-month period, largely due to the successful release of Borderlands 4 in September 2025 and Mafia: The Old Country. (1 expanding)

Full game and other 1,140.6 786.9

Take-Two Interactive Software, Inc. - Common Stock · QUARTERLY_REPORT · Dec 2025 · p.15

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03 · Future Growth

Where does growth come from?

Gaming And Interactive Media Balance Sheet Resilience
78/100

The company significantly increased its cash position through new debt issuance, strengthening its balance sheet for upcoming major releases like GTA VI. (3 accelerating, 1 steady across 4 signals, 1 leading indicator)

Cash and cash equivalents $ 2,160.0 $ 1,456.1

Take-Two Interactive Software, Inc. - Common Stock · QUARTERLY_REPORT · Dec 2025 · p.4
Gaming And Interactive Media M&A and Portfolio Action
75/100

The acquisition of Gearbox was completed in June 2024, representing a new trend in capacity expansion and IP ownership for the 2K label. (4 new trend across 4 signals, 1 leading indicator)

The increase in net revenue from PC and other was primarily driven by higher net revenue from our Grand Theft Auto and Borderlands franchises, as well as the addition of the Risk of Rain franchise from our acquisition of Gearbox

Take-Two Interactive Software, Inc. - Common Stock · QUARTERLY_REPORT · Dec 2025 · p.44

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04 · Risk

What could break the thesis?

Gaming And Interactive Media Demand Cycle
90/100

Take-Two's earnings are highly sensitive to the timing of game releases; delays in major titles like Grand Theft Auto VI can cause significant swings in quarterly and annual financial results. [EXECUTION]

Our quarterly and annual operating results are dependent on the release of hit titles and therefore dependent on the timing of our product releases, which may cause our quarterly operating results to fluctuate significantly.

Take-Two Interactive Software, Inc. - Common Stock · Annual Report · Mar 2026 · p.22
Gaming And Interactive Media Revenue Quality
82/100

Customer concentration remains extremely high; the five largest customers now account for 81.5% of revenue, up from 80.6% in the prior period. (2 intensifying, 3 stable, 1 high-severity)

Grand Theft Auto products contributed 12.4% of our net revenue for the fiscal year ended March 31, 2026, and the five best-selling franchises (including Grand Theft Auto), which may change year over year, in the aggregate accounted for 54.3% of our net revenue for the fiscal year ended March 31, 2026.

Take-Two Interactive Software, Inc. - Common Stock · Annual Report · Mar 2026 · p.22

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