Analysis published 19 Jun 2026

AI-generated · cited to primary sources · not investment advice

Take-Two Interactive Software, Inc. - Common Stock (TTWO) Dec 2025 Filing Analysis

01 · Management Credibility

Does management do what it says?

MetGaming And Interactive Media Demand Cycle
85/100

Management successfully delivered three of the four major 2K titles (Mafia, NBA 2K26, and Borderlands 4) during the fiscal year, with the final title (WWE 2K26) still on track for the remainder of the period. (1 met across 1 tracked commitment)

During fiscal year 2026, 2K released Mafia: The Old Country, NBA 2K26, and Borderlands 4. We have announced that, during the remainder of fiscal year 2026, 2K plans to release WWE 2K26.

Take-Two Interactive Software, Inc. - Common Stock · QUARTERLY_REPORT · Dec 2025 · p.39
RevisedGaming And Interactive Media Revenue Quality
50/100

Management has increased the expected recognition of deferred revenue over the next 12 months to $1,416.8 million, up from the previous target of $1,119.9 million, reflecting higher unsatisfied performance obligations. (2 revised across 2 tracked commitments)

We expect to recognize approximately $1,351.9 of this balance as revenue over the next 12 months, and the remainder thereafter.

Take-Two Interactive Software, Inc. - Common Stock · QUARTERLY_REPORT · Dec 2025 · p.15
Gaming And Interactive Media Market Structure

Management expects online delivery of games to remain the primary part of the business over the long term.

We expect online delivery of games and game offerings to continue to be the primary part of our business over the long term.

Take-Two Interactive Software, Inc. - Common Stock · QUARTERLY_REPORT · Dec 2025 · p.41

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02 · Business Model

How durable is the business?

Gaming And Interactive Media Product or Capex Inflection
80/100

Full game revenue saw a massive 44.9% surge for the nine-month period, largely due to the successful release of Borderlands 4 in September 2025 and Mafia: The Old Country. (1 expanding)

Full game and other 1,140.6 786.9

Take-Two Interactive Software, Inc. - Common Stock · QUARTERLY_REPORT · Dec 2025 · p.15

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03 · Future Growth

Where does growth come from?

Gaming And Interactive Media Balance Sheet Resilience
78/100

The company significantly increased its cash position through new debt issuance, strengthening its balance sheet for upcoming major releases like GTA VI. (3 accelerating, 1 steady across 4 signals, 1 leading indicator)

Cash and cash equivalents $ 2,160.0 $ 1,456.1

Take-Two Interactive Software, Inc. - Common Stock · QUARTERLY_REPORT · Dec 2025 · p.4
Gaming And Interactive Media M&A and Portfolio Action
75/100

The acquisition of Gearbox was completed in June 2024, representing a new trend in capacity expansion and IP ownership for the 2K label. (4 new trend across 4 signals, 1 leading indicator)

The increase in net revenue from PC and other was primarily driven by higher net revenue from our Grand Theft Auto and Borderlands franchises, as well as the addition of the Risk of Rain franchise from our acquisition of Gearbox

Take-Two Interactive Software, Inc. - Common Stock · QUARTERLY_REPORT · Dec 2025 · p.44
Gaming And Interactive Media Capital Allocation
75/100

The company is investing in physical infrastructure to support its development teams, recently acquiring office buildings in major media hubs.

On October 27, 2025, we purchased a building located in Los Angeles, California, for total cash consideration of $32.0. On November 13, 2025, we purchased an office space located in New York, New York, for total cash consideration of $6.1.

Take-Two Interactive Software, Inc. - Common Stock · QUARTERLY_REPORT · Dec 2025 · p.36
Gaming And Interactive Media Product or Capex Inflection
69/100

The company is establishing a new trend of physical capacity expansion through strategic real estate acquisitions in major media hubs (LA and NY). (1 new trend across 1 signal, 1 leading indicator)

Rockstar Games continues to invest in the franchise and announced that Grand Theft Auto VI is planned for release on November 19, 2026, during our fiscal year 2027.

Take-Two Interactive Software, Inc. - Common Stock · QUARTERLY_REPORT · Dec 2025 · p.39
Gaming And Interactive Media Market Structure
65/100

The company is successfully shifting its business to digital channels, which now account for nearly all of its total revenue, reducing reliance on physical retail stores. — Digital Online Revenue: 26.2% YoY

Net revenue from digital online channels increased by $343.8 and accounted for 97.4% of our total net revenue for the three months ended December 31, 2025

Take-Two Interactive Software, Inc. - Common Stock · QUARTERLY_REPORT · Dec 2025 · p.44

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04 · Risk

What could break the thesis?

Gaming And Interactive Media Capital Allocation

INTENSIFYING. Consulting and stock-based compensation expenses for ZMC increased to $59.2 million for the nine months ended Dec 2025, compared to $49.4 million in the prior year period. (1 intensifying)

We recorded consulting expense... of $12.0 and $7.6 during the nine months ended December 31, 2025 and 2024... and stock-based compensation expense... of $47.2 and $41.8.

Take-Two Interactive Software, Inc. - Common Stock · QUARTERLY_REPORT · Dec 2025 · p.17

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